Learning objectives
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Outcome
Determine the projections of displacement on the and axes from the coordinates of the initial and final points using and .
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Outcome
Calculate the magnitude of displacement with and state the direction of the vector as an angle with the axis.
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Outcome
Extract the displacement projection from an graph as the difference of ordinates and from a graph as the signed area under the curve.
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Outcome
Distinguish distance travelled from the magnitude of displacement when the direction of motion changes.
Understand the idea
Vector Projections and Displacement: From Graph to Calculation
Text
Displacement is the vector connecting the initial and final positions of a body: . The projection of a vector onto an axis is a signed number equal to the coordinate shift along that axis: and . The sign of a projection gives the direction along the axis: plus means along the axis, minus means opposite to it, and the magnitude of the vector follows from the Pythagorean theorem, . A motion graph links the projections to time: on an graph the displacement projection is the difference of ordinates, while on a graph it is the signed area under the curve. Therefore distance travelled and the magnitude of displacement coincide only when the body does not reverse its direction of motion. This is how a graph becomes the source of input data for a vector calculation.
Worked examples
Direct
Problem
On an graph a body has coordinate m at and coordinate m at s. Find the projection of the displacement on the axis over this time interval.
Solution
The displacement projection equals the difference of the graph ordinates:
The plus sign means the body moved along the positive direction of the axis. The motion is one-dimensional, so the magnitude of the displacement is m.
Application
Problem
A point moves from position m to position m. Find the projections of the displacement on the and axes, the magnitude of the displacement, and the angle between the displacement vector and the axis.
Solution
Compute the projections as coordinate differences:
The magnitude of the vector follows from the Pythagorean theorem:
State the direction as the angle with the axis:
Both projections are positive, so the vector points into the first quadrant.
Transfer
Problem
On a graph the velocity projection is m/s from to s, and then m/s from s to s. Find the displacement projection on the axis over the whole 5 s, the magnitude of displacement, and the distance travelled.
Solution
The displacement projection is the signed area under the graph. The first segment lies above the axis:
The second segment lies below the axis:
Add the signed areas:
Distance travelled adds the magnitudes of the areas because the direction of motion reversed:
Result: the body was displaced by 8 m along the axis but travelled 16 m.
Practice
Text
Work in a simulation (for example PhET "Vector Addition" or "Moving Man") so that you do not measure displacements on roads or in hazardous places.
- Set the initial point m and the final point m; switch on the display of vector components.
- Compare the components shown by the simulation with your calculation , and the magnitude .
- Move the points so that one projection becomes negative and explain how this changed the sign and the direction of the vector.
- Build a graph from two horizontal segments of opposite sign and check that the signed area gives the same displacement projection as the difference of coordinates.
- Record the results in a table: point , point , , , , angle, distance.
Visual reference
Purpose
Show how one and the same displacement vector splits into projections onto the axes, and how the sign of a projection is read off a motion graph.
Representation
Sketch: axes and , points and , the vector , dashed perpendiculars to the axes labelled and , and a right triangle with hypotenuse and angle at the axis. Beside it, a graph made of two horizontal segments with the shaded areas m and m.
Real-world examples
A pass across the pitch: a footballer's displacement
Scenario
A footballer takes the ball at the corner flag and runs to meet a pass: first m along the touchline (east), then m up the pitch (north). The coach asks how far from the corner flag and in which direction the player ends up.
Connection
Displacement is the vector sum of the two legs: projections onto the east–north axes add component-wise ( m, m), the magnitude follows from Pythagoras m, and the direction is set by , i.e. from east.
An aircraft and a crosswind
Scenario
An aircraft flies at km/h due east while a crosswind pushes it north at km/h. The controller needs the aircraft's speed relative to the ground and the drift angle.
Connection
Ground speed is the vector sum of the aircraft's own velocity and the wind velocity: the projections onto the axes are km/h and km/h, the magnitude is km/h, and the drift angle follows from the ratio of the projections.
A bridge cable holds a span
Scenario
A cable of a suspension bridge is tensioned with a force of N at to the horizontal and holds part of the span. The engineer needs to know which part of the tension pulls the span horizontally and which part vertically.
Connection
Force is a vector, and its projections onto the axes come from the cosine and sine of the angle: N and N. These projections are independent, and they show which shares of one and the same vector act along each direction.