Learning objectives
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Outcome
Calculate centripetal acceleration from and for given , or .
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Outcome
Resolve an initial launch velocity into horizontal and vertical components and find the time of flight, maximum height and range.
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Outcome
Draw velocity vectors at several points of a circular path and show that the vector points toward the centre.
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Outcome
Determine the magnitude and direction of a projectile's velocity at any point of its trajectory by adding its components.
Understand the idea
Circular and projectile motion: acceleration as the change of the velocity vector
Text
Velocity is a vector, so it changes whenever either its magnitude or its direction changes; acceleration is the rate of change of that vector. In uniform circular motion the speed is constant, yet the direction turns continuously, so points toward the centre and the centripetal acceleration has magnitude . In projectile motion near the Earth the only acceleration is the free-fall acceleration , directed downward, while the horizontal velocity component stays constant because no horizontal force acts. The horizontal and vertical motions are independent, and each is described by the uniformly accelerated equations you already know: and . A useful reminder: is impossible both on a circular path (the direction changes there) and on a projectile path (the vertical component changes there).
Worked examples
Direct
Problem
A ball on a string moves in a circle of radius m with constant speed m/s. Find the centripetal acceleration and state its direction.
Solution
Given: m, m/s.
Formula: .
Substitution: m/s$^2$.
The acceleration vector points toward the centre of the circle, i.e. perpendicular to the velocity at every point of the path. The speed does not change, so the tangential acceleration is zero.
Application
Problem
A ball is launched from the ground with speed m/s at an angle above the horizontal. Taking m/s$^2$ and neglecting air resistance, find the time of flight, the maximum height and the range.
Solution
Step 1. Components of the initial velocity
m/s,
m/s.
Step 2. Time of flight. The vertical coordinate returns to zero: , hence s.
Step 3. Maximum height. At the top : m.
Step 4. Range. The horizontal velocity is constant: m.
Check with the range formula: m — it agrees.
Transfer
Problem
A stone is thrown horizontally at m/s from a cliff of height m. Find the time of fall, the horizontal distance from the foot of the cliff to the landing point, and the magnitude and direction of the stone's velocity at the moment it hits the ground. Take m/s$^2$.
Solution
Step 1. Time of fall is set by the vertical motion alone, where :
Step 2. Horizontal displacement. The horizontal velocity is constant:
Step 3. Velocity components at impact:
Step 4. Magnitude and direction. By Pythagoras,
Conclusion. The two components are independent: the time of fall depends only on the height, and the horizontal displacement only on the initial horizontal speed. The final velocity vector is the sum of the two components, exactly as the definition of acceleration as a change of the velocity vector requires.
Practice
Text
Self-check with a simulation. Open the PhET: Projectile Motion simulation (or Ladybug Revolution for circular motion). Work in the “no air resistance” mode.
- Fix m/s and vary the angle from to in steps of . Record the range in a table. Confirm that the maximum occurs near and explain it with the formula .
- Turn on the velocity vectors. Check that the horizontal arrow never changes, while the vertical component changes linearly: it decreases to zero at the apex of the trajectory and then grows in the opposite (downward) direction, that is, it reverses sign at the top.
- In the circular-motion mode set a constant angular velocity and verify that doubling the radius doubles the centripetal acceleration , even though the number of revolutions per second is unchanged.
- Write a one-paragraph conclusion: which vector changes on a circular path and which one changes on a projectile path.
Safety. All measurements are made in the simulation only. Do not throw objects across roads, from balconies, or toward people; if you do film a ball rolling off a table with a phone, do it on the floor and away from walkways.
Visual reference
Purpose
To make the vector nature of acceleration visible: to show that even at constant speed the velocity vector still changes, and that on a projectile path only one of its components changes.
Representation
A two-part diagram.
Left: a circle of radius with points , , . At each point an arrow is drawn along the tangent, all of the same length. Beside it is a vector triangle: and are drawn from a common tail, and the vector points toward the centre of the circle, labelled .
Right: a parabolic trajectory of an angled launch. At three points (launch, apex, landing) the velocity vector is resolved into a constant horizontal component (equal arrows) and a vertical component that decreases, becomes zero at the apex and then reverses. Below, the single acceleration vector points vertically downward.
Real-world examples
A football free kick
Scenario
During a free kick a player strikes the ball at at above the ground from pitch level. The velocity splits into along the ground and upwards. With the ball climbs for , reaches a peak of and lands after about away — almost at the edge of the penalty area.
Connection
This is projectile motion: the horizontal component of the velocity stays constant while the vertical component is uniformly accelerated with , so The two components are independent — uniform motion along the ground and uniformly accelerated motion vertically add up to a parabola — and the velocity vector turns continuously along the trajectory.
A washing machine drum on spin cycle
Scenario
On the spin cycle a washing machine drum of radius turns at . In one second the drum makes turns, so . A water droplet on the drum wall at from the axis moves at and has a centripetal acceleration , about times . The wall has to push the droplet towards the axis with that acceleration; where a hole stops pushing it, the droplet leaves along the tangent — which is why the water flies out through the holes.
Connection
This exercises the circular-motion part: at constant speed the velocity vector changes direction at every instant, so the acceleration points towards the centre and is perpendicular to . The magnitude of the velocity is unchanged while its direction rotates — which is exactly why the acceleration in uniform circular motion is not zero.
A car on a bend of radius 80 m
Scenario
A car of mass takes a bend of radius at (). Its centripetal acceleration is , so the road must supply a sideways force from friction, which needs a friction coefficient of at least . On the same bend at () the required acceleration is , larger than itself, and no dry road surface can hold the car.
Connection
The car's velocity is tangent to the circle and its magnitude does not change on a steady bend, yet its direction changes at every point, so the acceleration vector points to the centre with . If friction is too small, the car stops following the circle and leaves along the tangent — the straight-line motion that belongs to the projectile half of this concept.