Learning objectives
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Outcome
Compute the acceleration vector from a change in velocity over a given time interval and state its direction.
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Outcome
Apply the equations and to one- and two-dimensional uniformly accelerated motion component by component.
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Outcome
Distinguish speeding up from slowing down by comparing the directions of and , not the sign of a single component.
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Outcome
Determine displacement, stopping distance, or travel time in uniformly accelerated motion using .
Understand the idea
Acceleration and uniformly accelerated motion: a vector approach
Text
In a chosen reference frame the position of a body is given by the radius vector , while the displacement depends only on the initial and final points, whereas the path is merely a scalar measure of the trajectory travelled. The average velocity is , and the instantaneous velocity is tangent to the trajectory. Acceleration is the rate of change of the velocity vector: The vector is not tied to the direction of motion: it may point along (speeding up), opposite to (slowing down), or at an angle to (bending the trajectory). In uniformly accelerated motion , hence The first two formulas are vector relations, while the third is a scalar relation (linking speeds and the projection of acceleration onto displacement); in 2D and 3D the first two hold independently for each coordinate, which allows the motion to be split along the axes of the chosen reference frame. Because the path equals the magnitude of the displacement only when there is no reversal, the sign of the velocity component must be checked separately.
Worked examples
Direct
Problem
A cyclist moves in a straight line along the positive -axis. In s the speed increases from m/s to m/s. Find the acceleration vector and the displacement during this time.
Solution
Direct the -axis along the motion: m/s, m/s.
Since , the cyclist speeds up.
Find the displacement via the average velocity (it varies linearly with time when ):
Check: m — agreement.
Application
Problem
A car travels along a straight road at m/s. The driver brakes, and the acceleration is constant at m/s² in magnitude, directed opposite to the motion. How long does the car take to stop, and what distance does it cover before stopping? Compare the directions of and .
Solution
Take the -axis along the motion, so m/s and m/s².
The stopping condition is . From :
Displacement (which equals the path, since there is no reversal):
Check with the time-free formula: , hence m.
points opposite to , so the speed decreases: the car slows down even though the velocity component remains positive.
Transfer
Problem
A drone flies with uniform acceleration in the -plane. At time its velocity is m/s, and s later it is m/s. Find the acceleration vector, its magnitude and angle with the -axis, and the drone's displacement during these s.
Solution
The change in velocity:
Acceleration:
Magnitude and direction:
For the displacement is the average velocity times the time:
Because is not parallel to , the velocity changes both in magnitude and in direction — the trajectory is curved.
Practice
Text
Self-check in a kinematics simulation (e.g. PhET “The Moving Man” or “Projectile Motion”).
- Set and a constant ; sketch the graphs (a straight line with slope ) and (a parabola). Note that the slope of the graph equals the acceleration.
- Change the sign of the acceleration so that is opposite to : verify that the body slows down, stops momentarily, and then moves back. Record the moment when the velocity component changes sign.
- Switch to 2D mode and check two cases:
- If (e.g. a horizontal launch), initially the speed does not change in magnitude, but the direction curves; for the speed increases as .
- If (e.g. a launch upward at an angle), the speed first decreases and the trajectory curves; split the motion along the and axes.
Before each run write down a prediction (the sign of , the shape of the trajectory), then compare it with what you observe. Do all observations in the simulation; if you perform an experiment with an inclined plane at home, use only low speeds, an even floor, and do not throw objects.
Visual reference
Purpose
Show that in uniformly accelerated motion the acceleration vector is constant and governs how the velocity vector changes, and link this vector picture to the and graphs.
Representation
A sketch: an -axis with the body drawn at equally spaced instants; at each position the velocity vectors are drawn growing in length, together with one and the same acceleration vector , identical in length and direction, attached to the body. Beside it, two matching graphs: as a straight line with slope and as a parabola, where the sign of the slope of matches the sign of the projection of onto the -axis.
Real-world examples
A sprinter on the first metres of the 100 m dash
Scenario
A sprinter starts from rest and reaches m/s in s, then runs almost uniformly. The acceleration during the start is m/s$^2$; the distance covered while accelerating is m.
Connection
This is a direct check of the kinematic formulas and for motion along one axis: the acceleration vector points the same way as the velocity vector, so the speed grows by m/s every second.
Braking a car on dry asphalt
Scenario
A car travels at km/h m/s and brakes to a full stop in s. Its acceleration is m/s$^2$, and the braking distance is m — about fifty metres, the length of a swimming pool.
Connection
Here the acceleration is directed against the velocity vector, and the vector expression gives a negative projection onto the axis of motion: the speed decreases linearly while the distance grows as the square of time, exactly as predicts.
A stone dropped from a bridge into the water
Scenario
A stone is released from rest from a bridge m high; air resistance is neglected, m/s$^2$. The fall time is s, and the speed at the water surface is m/s km/h.
Connection
Free fall is uniformly accelerated motion with a constant acceleration vector pointing downward: each second the velocity vector grows by m/s, and the distances covered in s, s, s are in the ratio .