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Acceleration and uniformly accelerated motion

Learning objectives

  • Outcome

    Compute the acceleration vector from a change in velocity over a given time interval and state its direction.

  • Outcome

    Apply the equations v⃗=v⃗0+a⃗t\vec v=\vec v_0+\vec a t and Δr⃗=v⃗0t+12a⃗t2\Delta\vec r=\vec v_0 t+\tfrac{1}{2}\vec a t^2 to one- and two-dimensional uniformly accelerated motion component by component.

  • Outcome

    Distinguish speeding up from slowing down by comparing the directions of v⃗\vec v and a⃗\vec a, not the sign of a single component.

  • Outcome

    Determine displacement, stopping distance, or travel time in uniformly accelerated motion using v2=v02+2a⃗⋅Δr⃗v^2=v_0^2+2\vec a\cdot\Delta\vec r.

Understand the idea

Acceleration and uniformly accelerated motion: a vector approach

Text

In a chosen reference frame the position of a body is given by the radius vector r⃗(t)\vec r(t), while the displacement Δr⃗=r⃗2−r⃗1\Delta\vec r=\vec r_2-\vec r_1 depends only on the initial and final points, whereas the path ss is merely a scalar measure of the trajectory travelled. The average velocity is v⃗avg=Δr⃗/Δt\vec v_{avg}=\Delta\vec r/\Delta t, and the instantaneous velocity v⃗=dr⃗/dt\vec v=d\vec r/dt is tangent to the trajectory. Acceleration is the rate of change of the velocity vector: a⃗=Δv⃗Δt(Δt→0).\vec a=\frac{\Delta\vec v}{\Delta t}\quad(\Delta t\to 0). The vector a⃗\vec a is not tied to the direction of motion: it may point along v⃗\vec v (speeding up), opposite to v⃗\vec v (slowing down), or at an angle to v⃗\vec v (bending the trajectory). In uniformly accelerated motion a⃗=const\vec a=\text{const}, hence v⃗=v⃗0+a⃗t,Δr⃗=v⃗0t+12a⃗t2,v2=v02+2a⃗⋅Δr⃗.\vec v=\vec v_0+\vec a t,\qquad \Delta\vec r=\vec v_0 t+\tfrac{1}{2}\vec a t^2,\qquad v^2=v_0^2+2\vec a\cdot\Delta\vec r. The first two formulas are vector relations, while the third is a scalar relation (linking speeds and the projection of acceleration onto displacement); in 2D and 3D the first two hold independently for each coordinate, which allows the motion to be split along the axes of the chosen reference frame. Because the path equals the magnitude of the displacement only when there is no reversal, the sign of the velocity component must be checked separately.

Worked examples

Direct

Problem

A cyclist moves in a straight line along the positive xx-axis. In 3.03.0 s the speed increases from 4.04.0 m/s to 10.010.0 m/s. Find the acceleration vector and the displacement during this time.

Solution

Direct the xx-axis along the motion: v⃗0=4.0 i^\vec v_0=4.0\,\hat i m/s, v⃗=10.0 i^\vec v=10.0\,\hat i m/s.

a⃗=v⃗−v⃗0Δt=(10.0−4.0)i^3.0=2.0 i^ m/s2.\vec a=\frac{\vec v-\vec v_0}{\Delta t}=\frac{(10.0-4.0)\hat i}{3.0}=2.0\,\hat i\ \text{m/s}^2.

Since a⃗↑↑v⃗\vec a\uparrow\uparrow\vec v, the cyclist speeds up.

Find the displacement via the average velocity (it varies linearly with time when a⃗=const\vec a=\text{const}):

Δr⃗=v⃗0+v⃗2 Δt=4.0+10.02⋅3.0 i^=21 i^ m.\Delta\vec r=\frac{\vec v_0+\vec v}{2}\,\Delta t=\frac{4.0+10.0}{2}\cdot 3.0\,\hat i=21\,\hat i\ \text{m}.

Check: Δr⃗=v⃗0t+12a⃗t2=4.0⋅3.0+12⋅2.0⋅3.02=12+9=21\Delta\vec r=\vec v_0 t+\tfrac{1}{2}\vec a t^2=4.0\cdot 3.0+\tfrac{1}{2}\cdot 2.0\cdot 3.0^2=12+9=21 m — agreement.

Application

Problem

A car travels along a straight road at 2020 m/s. The driver brakes, and the acceleration is constant at 5.05.0 m/s² in magnitude, directed opposite to the motion. How long does the car take to stop, and what distance does it cover before stopping? Compare the directions of v⃗\vec v and a⃗\vec a.

Solution

Take the xx-axis along the motion, so v⃗0=20 i^\vec v_0=20\,\hat i m/s and a⃗=−5.0 i^\vec a=-5.0\,\hat i m/s².

The stopping condition is vx=0v_x=0. From vx=v0x+axtv_x=v_{0x}+a_x t:

t=0−20−5.0=4.0 s.t=\frac{0-20}{-5.0}=4.0\ \text{s}.

Displacement (which equals the path, since there is no reversal):

Δx=v0xt+12axt2=20⋅4.0−12⋅5.0⋅4.02=80−40=40 m.\Delta x=v_{0x}t+\tfrac{1}{2}a_x t^2=20\cdot 4.0-\tfrac{1}{2}\cdot 5.0\cdot 4.0^2=80-40=40\ \text{m}.

Check with the time-free formula: vx2=v0x2+2axΔxv_x^2=v_{0x}^2+2a_x\Delta x, hence Δx=0−2022(−5.0)=40\Delta x=\dfrac{0-20^2}{2(-5.0)}=40 m.

a⃗\vec a points opposite to v⃗\vec v, so the speed decreases: the car slows down even though the velocity component remains positive.

Transfer

Problem

A drone flies with uniform acceleration in the xyxy-plane. At time t1t_1 its velocity is v⃗1=(4.0 i^+2.0 j^)\vec v_1=(4.0\,\hat i+2.0\,\hat j) m/s, and Δt=2.0\Delta t=2.0 s later it is v⃗2=(2.0 i^+6.0 j^)\vec v_2=(2.0\,\hat i+6.0\,\hat j) m/s. Find the acceleration vector, its magnitude and angle with the xx-axis, and the drone's displacement during these 2.02.0 s.

Solution

The change in velocity:

Δv⃗=v⃗2−v⃗1=(2.0−4.0)i^+(6.0−2.0)j^=(−2.0 i^+4.0 j^) m/s.\Delta\vec v=\vec v_2-\vec v_1=(2.0-4.0)\hat i+(6.0-2.0)\hat j=(-2.0\,\hat i+4.0\,\hat j)\ \text{m/s}.

Acceleration:

a⃗=Δv⃗Δt=(−1.0 i^+2.0 j^) m/s2.\vec a=\frac{\Delta\vec v}{\Delta t}=(-1.0\,\hat i+2.0\,\hat j)\ \text{m/s}^2.

Magnitude and direction:

a=(−1.0)2+2.02=5≈2.2 m/s2,θ=180∘+arctan⁡2.0−1.0≈117∘ (from the x-axis).a=\sqrt{(-1.0)^2+2.0^2}=\sqrt{5}\approx 2.2\ \text{m/s}^2,\qquad \theta=180^\circ+\arctan\frac{2.0}{-1.0}\approx 117^\circ\ \text{(from the } x\text{-axis)}.

For a⃗=const\vec a=\text{const} the displacement is the average velocity times the time:

Δr⃗=v⃗1+v⃗22Δt=(3.0 i^+4.0 j^)⋅2.0=(6.0 i^+8.0 j^) m,∣Δr⃗∣=10 m.\Delta\vec r=\frac{\vec v_1+\vec v_2}{2}\Delta t=(3.0\,\hat i+4.0\,\hat j)\cdot 2.0=(6.0\,\hat i+8.0\,\hat j)\ \text{m},\qquad |\Delta\vec r|=10\ \text{m}.

Because a⃗\vec a is not parallel to v⃗1\vec v_1, the velocity changes both in magnitude and in direction — the trajectory is curved.

Practice

Text

Self-check in a kinematics simulation (e.g. PhET “The Moving Man” or “Projectile Motion”).

  1. Set v0=0v_0=0 and a constant a>0a>0; sketch the graphs v(t)v(t) (a straight line with slope aa) and x(t)x(t) (a parabola). Note that the slope of the v(t)v(t) graph equals the acceleration.
  2. Change the sign of the acceleration so that a⃗\vec a is opposite to v⃗\vec v: verify that the body slows down, stops momentarily, and then moves back. Record the moment when the velocity component changes sign.
  3. Switch to 2D mode and check two cases:
    • If a⃗⊥v⃗0\vec a\perp\vec v_0 (e.g. a horizontal launch), initially the speed does not change in magnitude, but the direction curves; for t>0t>0 the speed increases as v02+a2t2\sqrt{v_0^2+a^2t^2}.
    • If a⃗⋅v⃗0<0\vec a\cdot\vec v_0<0 (e.g. a launch upward at an angle), the speed first decreases and the trajectory curves; split the motion along the xx and yy axes.

Before each run write down a prediction (the sign of axa_x, the shape of the trajectory), then compare it with what you observe. Do all observations in the simulation; if you perform an experiment with an inclined plane at home, use only low speeds, an even floor, and do not throw objects.

Visual reference

Purpose

Show that in uniformly accelerated motion the acceleration vector is constant and governs how the velocity vector changes, and link this vector picture to the v(t)v(t) and x(t)x(t) graphs.

Representation

A sketch: an xx-axis with the body drawn at equally spaced instants; at each position the velocity vectors are drawn growing in length, together with one and the same acceleration vector a⃗\vec a, identical in length and direction, attached to the body. Beside it, two matching graphs: v(t)v(t) as a straight line with slope aa and x(t)x(t) as a parabola, where the sign of the slope of v(t)v(t) matches the sign of the projection of a⃗\vec a onto the xx-axis.

Real-world examples

A sprinter on the first metres of the 100 m dash

Scenario

A sprinter starts from rest and reaches 1010 m/s in 2.52.5 s, then runs almost uniformly. The acceleration during the start is a=10−02.5=4a = \dfrac{10 - 0}{2.5} = 4 m/s$^2$; the distance covered while accelerating is s=v2−v022a=1008=12.5s = \dfrac{v^2 - v_0^2}{2a} = \dfrac{100}{8} = 12.5 m.

Connection

This is a direct check of the kinematic formulas v=v0+atv = v_0 + at and s=v0t+at22s = v_0 t + \dfrac{at^2}{2} for motion along one axis: the acceleration vector points the same way as the velocity vector, so the speed grows by 44 m/s every second.

Braking a car on dry asphalt

Scenario

A car travels at 9090 km/h =25= 25 m/s and brakes to a full stop in 44 s. Its acceleration is a=0−254=−6.25a = \dfrac{0 - 25}{4} = -6.25 m/s$^2$, and the braking distance is s=2522⋅6.25=50s = \dfrac{25^2}{2 \cdot 6.25} = 50 m — about fifty metres, the length of a swimming pool.

Connection

Here the acceleration is directed against the velocity vector, and the vector expression a⃗=Δv⃗Δt\vec a = \dfrac{\Delta \vec v}{\Delta t} gives a negative projection onto the axis of motion: the speed decreases linearly while the distance grows as the square of time, exactly as s=v0t−∣a∣t22s = v_0 t - \dfrac{|a| t^2}{2} predicts.

A stone dropped from a bridge into the water

Scenario

A stone is released from rest from a bridge 2020 m high; air resistance is neglected, g=9.8g = 9.8 m/s$^2$. The fall time is t=2hg≈2.0t = \sqrt{\dfrac{2h}{g}} \approx 2.0 s, and the speed at the water surface is v=gt≈20v = gt \approx 20 m/s ≈72\approx 72 km/h.

Connection

Free fall is uniformly accelerated motion with a constant acceleration vector a⃗=g⃗\vec a = \vec g pointing downward: each second the velocity vector grows by 9.89.8 m/s, and the distances covered in 11 s, 22 s, 33 s are in the ratio 1:4:91 : 4 : 9.